Who is Nightsong in Baldur's Gate 3?
Players entering Shadowfell, Lady Shar's territory will find that Nightsong is an Aasimar imprisoned by Ketheric Thorm rather than merely an object. Right now, she is what gives Ketheric immortality; hence, Nightsong is the secret to destroy him. Although killing her is a good approach to take off the invulnerability of the villain, there are alternative ways to achieve it without endangering the Shadow-Cursed Lands. Conversely, if players are embracing a wicked playthrough in Baldur's Gate 3, it could also be a wise decision. Depending on the direction of the conversation, they quickly learn she is the daughter of Shar's primary rival, the goddess Selûne.
What happens should you kill nightsong in Baldur's Gate 3?
It is noteworthy that letting Shadowheart kill Nightsong is a terrible deed. Though it has a lot of evil-aligned implications, it might not be as bad as letting Balthazar bring her to Ketheric Thorm in Baldur's Gate 3. Shadowheart will have fulfilled her job and will thus become one of Shar's Dark Justiciars first and most long-term one. Although letting the woman pursue her ambitions sounds like a great concept, Shar has really performed her for her. Shadowheart, who will be sent down a dark and somewhat evil road upon embracing Shar totally upon slaying Nightsong, will not really benefit from devoting herself to the goddess of the night. Though she says she has no time for the player, there are still means of romancing her farther on; it is under different and more graphic penalties. This is one of the better decisions players searching for a more evil-aligned game without losing Shadowheart (and even warping her in the process) may make in Baldur's Gate 3.
Still, the most significant and instantaneous result of slaying Nightsong is how the Shadow-Cursed Lands are changed. Being Selûne's daughter, Nightsong's passing marks darkness and depravity. Killing Nightsong will rapidly teach players that she was the last thread of hope for life in the Shadow-Cursed Lands. A brief cutscene depicts Isobel's power failing with Nightsong's death and the magical barrier falling of the Last Light Inn. This then puts everyone present prone to the corruption of the Shadow-Cursed Lands. Finally invading and killing everyone there, even Jaheira, are beasts. Crucially important to Karlach's search in Baldur's Gate 3 also dies is Damon There will also be deaths there among the Harpers, the rest of the Thieflings seeking cover, Isobel herself, and the Flaming Fists. For most playthroughs, this makes it not particularly a good option.
The one somewhat good thing about letting Shadowheart kill Nightsong is that Ketheric Thorm's immortality is taken away, allowing the party to pursue him down via Moonrise Towers and ultimately kill him. Still, this will prove to be a far more challenging set of battles since not only Nightsong herself will not be able to assist but the allies from Last Light Inn will also be absent from Thorm's royal hall. Players should only let Nightsong to be slain in Baldur's Gate 3 if they truly want to see an evil version of Shadowheart when she becomes a Dark Justiciar or if they are inclined towards an evil run. Once a Dark Justiciar, Shadowheart also receives a formidable weapon and armor piece from Shar.
What happens should you save nightsong and free her in BG3?
Saving Nightsong is the right choice in the game if the playthrough points toward something morally right. Release the daughter of Selûne could accomplish several things. Among the most crucial ones is Shadowheart's defying of her own faith, leaving behind Shar and the possibility of being a Dark Justiciar. At the time, this will have some apparently unfavorable effects. The friend will still go with the party, but she will cut herself off since she prefers little encounters. Still, this is simply her introspection since she will grow into a more fascinating persona once she begins to pray Selûne in Baldur's Gate 3. Shadowheart will eventually switch her whole haircut and start to be a more upbeat friend since the Lady of the Night is no longer under control. Following that first date back in Act 1, players courting her will at last see some development in their relationship. Though this takes time, it all relates to releasing Nightsong from the prison of Shadowfell. Restoring Nightsong's powers in Baldur's Gate 3 is another benefit of this deed. As a full Aasimar, Nightsong embraces the abilities of her mother, Selûne, and dons the power of the light to fly freely, so lighting the Shadow-Cursed Land.
Should she be released, Isobel can keep maintaining the barrier around the Last Light Inn to guard everyone housed inside. Nightsong will also purify the Shadow-Cursed Lands from its scourge if players completed the Halsin quest, seeing them rescuing Thaniel and subsequently reconnect the lad with his missing half Oliver. At this point, this is the largest change the map witnesses; both the Harpers of Nightsong and the Last Light start an attack on Moonrise Tower in Baldur's Gate three. Isobel tells the gamers that Jaheira and her army left Shadowfell and headed to the Inn to face Ketheric's legions. Appreciated is both the Harpers' and Nightsong's assistance in the combat at Moonrise Towers since it is difficult to reach Ketheric and subsequently fight the villain personally. Along with further knowledge about the daughter of Selûne, players also receive a Legendary weapon, an upgrade to the one given to Shadowheart, if the big threat is eliminated. Later on, should they survive the battle at Baldur's Gate 3, she, Isobel, and Jaheira will also be joining the player's campsite.
With a plot involving the wizard Lorroakan getting a boost if Dame Aylin is alive, having Nightsong in camp can also open up some extra content when Act 3 rolls up. She also offers assistance in a few Act 3 battles. Saving Nightsong is a more worthy decision to make since it offers more prizes, saves more lives, and creates more opportunities for Act 3 narrative developments. Freeing Nightsong also removes Ketheric's immortality, hence there is no technical need to murder her to dispose of the villain.
Killing Or Freeing Nightsong Affects Role Play
Though the mechanical advantages of releasing Nightsong clearly exceed any advantage in killing her, role-playing factors should also be taken into account. Freeing her works for a typically heroic party is ideal since sending a prisoner for the benefit of money is definitely immoral. One of the most satisfying story lines in a good-aligned campaign is pushing Shadowheart toward turning her back on Shar; her character gains complexity from observing the slow metamorphosis she can take after releasing Nightsong.
Having said that, allowing Shadowheart kill Nightsong isn't one of the bad decisions Baldur's Gate 3 makes that finally yields nothing. She does have a whole story arc unique to the Dark Justiciar route, and in the correct campaign it could be fascinating to investigate. For a party driven on gaining dominance, it can also make more logical to murder Nightsong. Though it's not really helpful, a character cannot know with confidence in-game. Giving her over to Balthazar to appease Ketheric Thorm would also make sense for evil roleplay.
What happens should you let Balthazar take nightsong in Baldur's Gate 3?
Given Ketheric is the most powerful actor in Act 2, it would seem wise to follow his wishes and present Nightsong to Balthazar. Conversely, this is among the worst decisions one might make in the game since it is not only evil but also does not instantly eliminate the immunity of the villain. After departing Shadowfell, Shadowheart leaves the player's party in Baldur's Gate 3 permanently, therefore this move really disturbs her. In Act 2, this is the best approach if players wish to dismiss her for whatever reason. Eventually, Moonrise Tower developments will advance the Ketheric Thorm plot, and a confrontation with the villain is unavoidable; so, cozying up to him has no actual long-term advantage. Avoiding a battle against Balthazar and his zombie allies either at his office or at Shadowfell is the sole bright side of this choice. Still, it's horrible and probably the least fascinating choice Baldur's Gate 3 has for players in Act 2.