The highly anticipated Diablo IV expansion, Vessel of Hatred, had a rocky start, causing a lot of frustration among players. Let's dive into what happened and why it matters.
A Disastrous Launch
Announced at Gamescom's Opening Night Live in August, Vessel of Hatred promised a huge amount of new content: a new map, campaign chapters, and even a new class! Hype was through the roof. But just 1.5 hours before the planned 7 PM Eastern Time launch, Adam Fletcher, Blizzard's Global Director of Community, announced a delay on X (formerly Twitter) due to an unforeseen issue. Players trying to log in found themselves locked out, and those already playing got the boot. The delay ended up being about five hours.
What Went Wrong?
While Blizzard didn't officially explain the cause, it's highly likely a critical bug was discovered during final quality assurance testing. To prevent a potentially game-breaking catastrophe (like server crashes or corrupted accounts), they delayed the release to fix the problem and run more tests. Battle.net players also had to download a massive additional update alongside the DLC. Even after the update, some players had trouble accessing the DLC or the new Spiritborn class.
A Reddit user, domiran, suggested that the additional patch (the same size as the pre-download) might've indicated a major error in the original update files. This is why Blizzard likely decided a last minute delay was best practice.
The Backlash
The delay sparked a huge negative reaction, especially on Steam, with many players leaving negative reviews blaming Blizzard for the issues that kept them from playing. This anger isn't entirely unwarranted: in Diablo IV, time is precious—time means skill points. Players dedicate considerable time optimizing character builds. Every few months, seasons reset everything.
Characters can be saved to the Eternal Realm, but then those characters lose access to seasonal content. Players often take time off work or stay up late to start new seasons, which means this sudden delay completely messed up the plans for lots of folks and prevented the achievement of progress they were seeking to attain.
Why It Matters
Though disappointing, Blizzard's measured and careful response was a good thing for players. They took a hit on reputation to ensure players ultimately got a stable and well functioning game. Though Vessel of Hatred's delay was upsetting, it shows a certain dedication to product integrity. While nobody loves a delay, it could've ended much worse. It might also show the team takes concerns about this game seriously. Gamers might end up remembering how well Blizzard managed the situation during future gameplay!