The Weapons Rebirth Has Are There For A Purpose
Remake and Rebirth have borrowed elements from all throughout the Final Fantasy VII Compilation. Given this, it is hardly justified to believe that these new Weapons are not included into the same lore-expanding approach. Rebirth's Weapons are probably part of an attempt to incorporate the lore of the book On The Way To A Smile into the Remake Trilogy, notwithstanding player objections.
Player responses to these new Weapons have been divided, usually leaning toward the negative; many are perplexed as to Square-Enix's intentions by inserting such differently-looking creatures so early in the tale. The original Weapons just seemed well past the events of the Forgotten Capital as Cloud and the party headed into the Northern Crater. Instead, in Rebirth, Shinra's officials bring up the Weapons in Chapter 6, "Fool's Paradise." The conversation also implies they relate to the "Magnus Materia," presumed to be the revised rendition of "Huge Materia" from the original narrative.
Designed with surprising simplicity, Square-Enix gave these weapons
It is not these components, nevertheless, that provoked conflicting responses. Rather, the designs of the new Weapon perplex readers about its intended usage. Especially in Chapter 9, "The Planet Stirs," the Weapon's reorchestrated theme as Cloud and the group makes toward the Gongaga Reactor generates an anticipation in player's mind that they would come face-to-face with the familiar animals from the original. Rather, these Weapons seem to be just big, aquatic fiends carrying huge materia in their chests: a long cry from the cherished mainstays like Ultima Weapon.
Though it's unknown if the classic Weapons will show up in the trilogy, Rebirth features references to them, as Remake did prior. Though this would be a great loss to fans, these Easter eggs could be a hint to an element omitted from the last story. More likely is that they are supposed to create buzz around the narrative of Remake Part 3, which, given the scenario of the original, must essentially center the Weapons. This does not, however, justify the need of adding fresh weapons.
Square-Enix is phoning in The Advent Children Era.
Published in 2009, Kazushige Nojima's On the Way to a Smile fills in knowledge offered by Final Fantasy 7: Advent Children. Aerith's trip across the lifestream frames the book and is clear about her capacity to go across time. This power creates the basis for the several timelines shown in the Remake Trilogy and opens the path for the oddness about both several Sephiroths and Aeriths.
Although weapons are not central in On the Way to a Smile, they are discussed as a collective across the Lifestream. This would indicate the direction of Rebirth. FF7's Weapons are not merely a small squad of enormous kaiju but an entire species of organisms produced from the planet, patrolling its lifestream much as white blood cells do. With some fascinating ramifications, Twitter (previously X) user deltasyn offers their own observations on the Weapons designs.
The New Weapons Earn Mixed Reactions for FF7 Rebirth, Though May Suggest Deeper Lore
Though the animals that emerged were not ones recalled from the original, Final Fantasy 7: Rebirth stresses Weapons at the halfway of its plot. Rememberable as massive, gem-themed creatures summoned forth by the world during times of crisis, are the Weapons of Final Fantasy 7. Square-EniX featured similar thematic concepts that lead to the Weapons reveals, but the creatures themselves appear somewhat different.
Comparatively small to their original equivalents, the weapons used in Rebirth are far more intimately related to the Lifestream, the river of life crucial to FF7's narrative. These surprising changes caused gamers to have uncertainty and conflicting reactions to Rebirth's Weapons. But given the game's dependence on FF7's extended universe, these Weapons most likely relate to a continuous storyline thread spun through the Remake Trilogy.
An Examination Of Rebirth's Future
These fresh weapons mirror the lifestream struggle in Rebirth between Aerith and Sephiroth. Since Aerith is still alive in the player's perspective, their capacity to control and steer white whispers points to them as a substitute for her as the planet's arbiter. But her capacity to direct and control white whispers at Rebirth's end echoes Chapter 9. Given Aerith's capacity to connect with Cloud while being dead, it implies that the last component of the Remake Trilogy will have Aerith participate more actively in this fight—something gamers could be able to observe.
The futures of the Weapon's and Aerith remain unknown as gamers consider the ramifications of Final Fantasy 7: Rebirth's ending. What is known, though, is Square-Enix's deliberate allusions to them throughout the game, creating fascinating avenues for the ending of the Remake Trilogy. Whatever the details, Remake Part 3 will probably depict Aerith fighting Sephiroth together alongside dealing with the Weapons within the lifestream.
FF7 rebirth: Investigating Final Fantasy 7's universe
Set inside the universe of Final Fantasy VII, Rebirth is a role-playing game. The game tracks Cloud Strife and his allies as they battle the potent megacorporation Shinra Corporation, which is profiteering the life energy of the earth. Comprising the Final Fantasy VII Remake trilogy, which reinterpretes the venerable game for a contemporary audience, the game is part of
The game boasts amazing visuals, rich narrative, and a gripping music. Players on the brink of their seats will be kept on the Ff7 Rebirth storyline by its many twists and turns. Players will relate to the game's examination of ideas including ecology, corporate avarice, and the power of optimism. Fans of the series as well as those fresh to the Final Fantasy universe should definitely check out Rebirth.