What happens should you defend the Lodge in Starfield?
Should they choose to remain at The Lodge, the player character is initially requested to check Walter's condition in his office upstairs. Arriving, The Hunter shows up. Along with being of the most enigmatic characters in the game, he is among its most powerful ones. Like Constellation, he seeks access to the Artifacts, but unlike the explorer's consortium, he just wants to gather them for his own evil intent. After Walter is knocked out, the Hunter switches his focus to the player character who will have to draw his fire while the rest of Constellation flees by a basement secret sewer pass-through.
It's a hard battle. Along with substantial armor, the Hunter employs a distinctive firearm known as Unmitigated Violence. Though it's not feasible to remove this weapon from him at this point in the game, gamers should be excited about finding another choice known as Unrestrained Vengeance during the task. The Hunter may generate copies of himself to deal extra damage and mislead the player's aim, and he possesses many of the same skills the player character picks by gathering Artifacts. The Hunter's narrative doesn't finish here, regardless of any decisions taken throughout the mission since he has a major part to perform in Starfield's denouement.
You Should Visit The Eye in Starfield
Although there is no one right answer, in the Starfield hunt "A High Price to Pay," guarding The Eye is most likely the best one. Either way, someone will die; but, at the start of the previous mission, the highest-ranked buddy of the player character will always be sent to The Eye. It might be one of the romance Choices in Starfield or a preferred companion in crime. Whoever it is, should the player character decide to stay behind at The Lodge instead, they will most likely perish. Going to The Eye thus increases their chances of rescuing their preferred friend, or at least whomever they have spent most time with.
Ultimately, it comes down to taste most of all. For some who enjoy roleplaying, a lover or close friend dying suddenly can be a fantastic character moment; yet, for others, a happy ending for the two of them can be equally fulfilling. They can stay back at The Lodge, though, should another crew member catch the player character's eye if they feel their relationship with their main friend has run its course. Though it's a little cruel, it's simply pragmatic, and it's still justified given a decision with no clear solution.
What happens should you defend the eye in Starfield?
Should they chose to defend The Eye instead, the player character will have to act fast. Should The Hunter arrive before the protagonist can leave, they will be bound into defending The Lodge regardless of the course they truly desire. Saving right before finishing the prior task, "No Sudden Moves," is therefore always a smart decision.
Generally speaking, using manual saves or quicksaves is beneficial as autosaves in the game aren't especially often by default.
An all over lose-lose situation everywhere
Depending on whatever individual passes away in "A High Price to Pay," several scenes—some of which might be more heart-wrenching than others—can play out. Should players sacrifice Sam Coe and protect The Lodge in the game, for instance, the death sequence on The Eye shows a distressed Cora Coe grieving over Sam's lifeless body, screaming, "Dad! Dad, get up! Get up, please... as her father lies surrounded in blood. For some, especially if Sam were a romantic interest or the most-liked friend figure, this could be more emotionally upsetting.
One technique to lessen the uncontrolled horror of losing a close friend in Starfield, though, is somewhat gaming the game. By means of questing with a player's least-liked companion, one can deliberately level up a relationship by sacrificing them at the end of "A High Price to Pay," therefore deliberately selecting which Constellation member meets an uncemonious demise. While this would shatter immersion by purposefully altering this part of the story, theoretically it would leave a player's most-liked buddies around until the end of the game.
Should you defend The Lodge or The Eye in Starfield?
Players at one pivotal point in Starfield can decide to defend one of two sites against simultaneous attacks: The Lodge or The Eye. Constellation's headquarters, the abandoned, overgrown Lodge is housed in Jemison's metropolis of New Atlantis. Here the player character first saw Constellation members, joined their first faction in Starfield, and observed much of the story developing. Many of Constellation's most significant research and surveilling activities take conducted in The Eye, its main space station. Though the player character has strong memories connecting them to each, what matters more is the presence of particular personalities at each site.
[Warning: Spoilers for Starfield abound in this post.] Following completion of the story quest "No Sudden Moves," which entails pilfering one of the Artifacts in Starfield from a picky collector, the player character returns to The Lodge triumphant and begins "A High Price to Pay." But The Eye is under attack; there is an abrupt distress call from there. At that moment, one hears pounding outside The Lodge and realizes someone is out to retrieve Constellation. Although the name and layout of the mission should give a somewhat clear sense of what is to come, several elements can influence how it all goes.