What is the difference between roguelike and roguelite games?
roguelike and roguelite are terms often used interchangeably to describe games with death and procedurally generated maps, but they actually have some key differences. So, what's the big deal?
Roguelikes
- The word "roguelike" comes from a classic 1980 game called Rogue. You had to get a cool amulet in a dungeon, but the twist was if you died, you were starting from scratch. And there were no shortcuts like cheat codes.
- This roguelike was different with every run because it used procedurally generated maps.
Roguelites
- Roguelites are actually borrowed from Rogue! And because Rogue has this specific list of rules (that everyone calls the Berlin Interpretation!), many of the most popular games today aren't considered true roguelike.
- Roguelites usually have things like permadeath, and random levels - but it also allows players to level up or unlock new things as they play, making runs easier!
- Like in Hades - where you unlock stuff with special resources, and even though you die, you keep your upgrades!
- It’s kinda tough, but roguelites allow for this, so they can actually be more friendly, especially for those new to the genre. You don't have to go through those hard runs over and over. You just unlock the next tier to get better!
The "roguelike" term is mostly used to describe those popular, modern roguelites! They've made the genre even bigger than it was, and honestly, they are a blast.
How are roguelike and roguelite games different?
- It all boils down to rules. There's this Berlin Interpretation that tells you exactly what a roguelike needs to be a real roguelike. So when games don't make that cut, they fall into the roguelite category.
- Those real roguelikes are different because you start every new game from scratch. No carry-over power. But roguelites can be easier because they let you keep some stuff - that really helps in making the game even more interesting - to those who like a good challenge!
- It's actually worth it to know this difference because they can have wildly different styles! If you're a beginner, roguelite is the way to go. You might enjoy those "death loop" runs in Risk of Rain Returns, a roguelike that makes you move and dodge - those are pretty fun! If you like turn-based gameplay, try something like Slay the Spire - it is really well made.
Roguelikes can feel a bit brutal at times. If you want that harder, grittier gameplay experience, then try The Binding of Isaac. If you want something with a cool card-battle vibe, check out Slay the Spire! For the RPG side, Darkest Dungeon! So yeah - there's so much variety, and so much fun!