Movies News Talk
Starborn attacks in Starfield's final game are dull and over far too quickly. The player character will start to have sporadic meetings close to temples once they have acquired a few relics. Starborn attacks the player by emerging from the ether—or more precisely, uncloak themselves. The legend goes rather clearly for these ambushes: it's no secret that Starfield's Artifacts are highly sought for. Many would stop the player character from gathering artifacts in order to claim them personally.
Actually, this is a pretty great idea and among the most fascinating facets of Starfield's history. It's amazing to think that by only locating the Artifacts first, anyone could develop to be as strong as the player character is. Terrifying is the notion that there is a disciplined army of Starborn out there somewhere sending waves of troops to stop anyone they consider unworthy from taking the Artifacts. Who are they to assess the merit of the player character? Should someone else assert the Artifacts, will the world be better or worse? Should these immense powers find their way in the wrong hands, what horrible images could they create on the earth?
One possible fix for Starfield's poor Starborn encounters, though, is turning up the Difficulty. It won't transform them into the Starborn power-slinging, special enemies they are due, but it will at least give these battles more significance and weight. They have made it their aim to stop the player from learning more as entities outside of their grasp know more about the Artifacts than they do. It will help one to see the Artifacts as far more valuable and unforgettable.
Although Very Hard can provide sufficient oomph for these battles, Starfield's new Extreme Difficulty option can be very effective for the really motivated. Extreme calls on the player to offer these battles everything they have, fully utilizing every Starborn ability and healing item. They will also have to deal with more severe environmental consequences and select the correct weaponry to pass through the Starborn armor.
One of Starfield's most fascinating ideas has great unrealized promise. Starfield still has many problems for all the modifications it has gone through since its most recent upgrade. One of those specifically begins to rear its ugly head close to the End Game when the player has come into their own with a plethora of artifact powers and a completely fitted out custom ship. By then, not much can sour the experience; yet, tiny events like Starfield's battle problems or repeated planetary exploration can cause a disturbance in the plans.
However, those minor irritations can stack up and in Starfield's case, they constitute a really dull End Game. Among its severe problems are those least likely to be observed by gamers. They will be seen approaching, but they are already gone as soon as they may affect gameplay. Though in their present state they are not doing either the gameplay nor the narrative any favors, they may make Starfield more intriguing. Still, change is highly encouraged.
Though these fleeting meetings appear small, consider how much more intriguing Starfield's endgame could be if they really presented a challenge. Pulling off incredible feats with their Starborn abilities, they could be like little replicas of Starfield's ultimate boss. It only makes sense within the framework of the mythology: simply searching for an Artifact calls for tremendous bravery and will.
Each Starborn battle's stakes would be much raised by this since the player would have to consider the dangers of allowing the Artifacts to find the wrong hands. Most may only expect to acquire via years of galactic exploration; the hostile Starborn could make use of legendary weapons and nigh-impervious armor. These might also give the player other benefits, therefore motivating artifact search even more.
In another conversation, the Emissary notes offhand that Starborn around the galaxy share their belief system, and strive to prevent the player character and other unknowns from claiming disproportionate power.
But since these Starborn ambushes are too simple, any sense of immersion is very instantly dashed. Fire a few shots at them; they go down practically right away. The player character is allowed to shrug, plunder their bodies, and carry on. These interactions don't even feel like major boss battles players must pass in order to gain some special reward. They absolutely aren't a barrier to advancement; rather, they are merely postponing the unavoidable risk to the gamer.