Divine Powerhouse! Top 15 Must-Have Items for Clerics in Baldur's Gate 3
Why Clerics in Baldur's Gate 3 Are More Than Just Healers (and How to Make Them Awesome!)
Let's be honest, in Baldur's Gate 3, clerics often get stuck with the "healer" label. According to Larian Studios, they are the least played custom character class, and that's a real shame! Clerics have incredible versatility, folks. They can do so much more than simply keep your team alive. Whether you're playing as Shadowheart, Tav, or some completely unique character; those powerful characters would surely find many uses in every part of this extensive world; that power and that amazing capability for creativity will change the overall quality of this amazing game. So, we created this killer guide which uses this information from several high-level players (rAAZ, Marika Starflower, and Its Shatter on YouTube!) to ensure this entire list includes locations and tips. Getting this right would add some intense additional layers to gameplay!
With seven Cleric subclasses to choose from, you've got everything from damage-dealing powerhouses to dedicated support characters. That versatility makes this class incredibly valuable, allowing many interesting and creative play styles to appear. The top items help with spellcasting, healing, and keeping your cleric from becoming a combat casualty! Let's check out this top-tier gear. You want to dominate battles; having this would guarantee you become a game-changing presence.
The Top 15 Must-Have Items Every Baldur's Gate 3 Cleric Needs
15. Cloak of Protection: Simple But Surprisingly Effective
A perfect starter item! Found in Act 2 from the Harper Quartermaster Talli, near the Last Light Inn waypoint. A +1 boost to saving throws and AC (armor class) makes a huge difference, and is crucial for Light, Trickery, and Knowledge domains; it’s valuable even with those capable of wearing heavy armor because these add another level of durability.
14. Slippery Chain Shirt: Tactical Retreat Made Easy
Located in a hidden Festering Cove chest (rAAZ's video will show you how!). Medium armor (any cleric can use it!) with an AC of 13 + Dexterity; yet that’s only half the story! This smart shirt auto-disengages you after healing an ally, making those smart retreats and positional changes far more seamless than expected.
13. Luminous Armor: Radiant Damage With a Shockwave
A super awesome hidden item! Found at a Selûnite Outpost secret room (using Marika Starflower's trick!). This armor’s radiant damage causes radiant shockwaves. This results in -1 to attack rolls, coupled with stunning brilliance (radiant light) that helps both positioning and that crucial ability to spot other potential threats during combat.
12. Vital Conduit Boots: Concentration is Key!
Clerics can cast high-level spells that demand focus, concentration – and survival! This is the solution. These boots improve Athletics and add eight temporary hit points whenever a cleric casts a concentration spell (Guidance, Beacon of Hope, Spirit Guardians – to name a few!). This improves those critical moments of combat and would prove particularly beneficial when dealing with enemies which may otherwise harm the character's concentration unexpectedly.
11. Ring of Free Action: Movement Freedom on the Battlefield
A super essential accessory, easily available from Araj Oblodra in Moonrise Towers! This beauty allows free movement past any difficult terrain; that, alongside full paralysis and immunity from restraint guarantees those healing Spells and support functions could occur regardless of the situations.
10. Armor of Persistence: High AC and Cantrip Bonuses
This is a heavy armor choice, requiring that heavy armor proficiency, great for War or Tempest domains. Its already incredibly impressive stats— AC 20! plus two-point damage reduction makes this valuable early, and this would remain important through those intense later moments! Those effects include permanently having Resistance and Blade Ward cantrips; plus additional damage resistance coupled with massive +1d4 bonus on those all-important saving throws. Insane!
9. Adamantine Scale Mail: Defense Plus a Powerful Knockback Effect
This is one of the top armor choices available in BG3. Found at that amazingly located Adamantine Forge in the Underdark, it’s an awesome choice to acquire during gameplay! After getting it you want to immediately make this and this would be a great item through the remainder of your playthroughs. AC 16 + Dexterity (max +2), one-point damage reduction, plus critical hit immunity, making this incredibly impressive.
8. Viconia's Walking Fortress: Shield With Enormous Benefits
This is available after defeating Viconia DeVir! A top-tier shield – a legendary piece! You want +3 AC, advantage on saving throws vs spells, plus a disadvantage on the enemy's spell attack rolls; but we’re not done here yet folks. It casts Warding Bond once per long rest, and that defensive shell makes for yet another defensive mechanism once per short rest. Plus knocking down attackers with 2d4 force damage. A true legend.
7. Hood of the Weave: Massive Spellcasting Boost
Located within Act 3 in the city. This beauty adds a +2 to both your spell save DC and spell attack rolls—essential when attempting to cast spells like Hold Person against powerful enemies. Easily available from Mystic Carrion or looting the Mummy Lord (after helping Thrumbo).
6. Ring of Regeneration: Constant Healing in Combat
Pick this up ASAP! From Rolan or Lorroakan's Projection at Sorcerous Sundries (before "Find the Nightsong" quest— after this they sell only spell scrolls!). It adds that absolutely amazing benefit: You regain 1d4 hit points at the beginning of every single turn while combat happens! That Blessed Healer feature from Life Domain? Add three more HP.
5. Devotee's Mace: Summoned Weapon with Additional Healing
This is interesting! At level 10; you can acquire it through using the Divine Intervention; allowing you to use this weapon's unique abilities for combat. One of its features is summoning the amazing Devotee's Mace; plus it is another weapon capable of dealing those incredible blows that would significantly improve any playthroughs. This awesome legendary +3 mace does 1d6 bludgeoning and 1d8 radiant damage— plus a healing aura!
4. The Reviving Hands: Gloves of Revival and Defense
When an ally falls (and they will!), these are crucial. You cast Revivify at 3rd level once per long rest—plus the revived ally gains death ward. Plus a +1 to Strength saving throws and everyone you heal gets blade ward. Amazing.
3. Amulet of the Devout: Improved Spellcasting Plus Another Divinity
(Stealing curses you!) Get this beauty from Its Shatter’s guide. This amazing amulet has a +2 to spell save DC—and another Channel Divinity charge per long rest! An absolute necessity.
2. The Blood of Lathander: Powerful Mace with Self-Healing
An absolute must. This mace is what got me through most playthroughs, it is that amazingly important! Holy light blinds fiends and undead on failed DC 14 Constitution saves. This insane weapon is even capable of casting Sunbeam at 6th level once per long rest. Plus: If you go to zero hit points, you and nearby allies get healed 1d6!
1. Helldusk Armor: Ultimate Protection
Get it after defeating Raphael! Fire resistance, inflict burning, and three-point damage reduction make this the ultimate endgame piece; you will never take damage again! And if repositioning matters (which is very frequent for Clerics), that castable Fly at 3rd level will prove super useful, too. A must have.
Conclusion: Dominate Baldur's Gate 3 with a Powerful Cleric
These Items transform your cleric. From Support-only to an indispensable and truly unstoppable force of combat. So make a decision. Choose this carefully constructed list. It’s carefully chosen for its benefits during gameplay. Even though there is a learning curve, investing this time upfront will change and elevate your experiences tremendously, changing your own capabilities into something immensely rewarding and capable. It’s your adventure; make it yours with power.