Starfield Players Discover an Original Lava Planet
On the planet Tirna II, Starfield player JCrizzwald has found a pool of lava that defies all else observed in the game. The lava lake seems to be close to a place of interest, a little base made of one building and a few stack of containers. Appropriately, it's within a wider biome of dark, apparently volcanic rock, and apart from a lone tree seen in the corner of the video, there doesn't seem to be any plant life in the region.
This is a really special place that seems to be rather unusual, as several gamers indicate in the comments. Some never even knew such a thing was feasible, and haven't seen lava anywhere else in-game. But the lava presents a further challenge for the player to solve, not only a cool visual impact. They will have to jump or jetpack around the right in the midst of the lava lake to investigate the location of interest they could wish to reach.
Though they are rare and far between, Starfield has other unique planets.
It's not only Tirna II - Starfield; there are several unusual Planets in the game that differ greatly from anything else. Still, those planets could be too few and too far apart to support the level of search required to locate them. One desert planet with purple-hued sand is Muphrid I, for instance. Both the rich forests of Bardeen V-c and the pink trees of Heinlein IV-b are really remarkable. While Schrödinger III is home to swaths of lethal creatures, Nemeria IV-a boasts gorgeous, tropical beaches.
Still, those represent only five of the thousand Planets in the explorable area of Starfield, only half of percent. It might likely take gamers hundreds of hours to find and explore just one of these worlds, not to mention all of them. Between them will certainly be hundreds of less fascinating planets, each one shaped from the same mold as the last.
Why Are Starfield's Coolest Planets Hard To Discover?
In the end, Starfield's lack of intriguing planets is a conscious choice made in game architecture. Most of Starfield's planets are procedurally created—that is, produced by a machine under predetermined guidelines rather than by hand. Many of them are therefore identical since they are essentially created from the same set of possibilities. Although areas of interest, floral density, and species distribution vary somewhat, the great majority of their characteristics are readily found on hundreds of different worlds.
But in its present form, Starfield couldn't exist without procedural generating. Hand design of one,000 planets would take an unimaginably long period. Of course, fewer more thorough worlds might be feasible, producing something like Mass Effect. The resultant game would be significantly shorter, though, and the galaxy would seem much smaller. Starfield instead aims to produce a universe with less variation but more immersive scale.
Although Starfield's repetitious plan has drawn criticism, one player has found a world proving there are still fascinating locations out there.
Players just need to know where to search; starfield players have found an amazing, unique planet proving the open-world galaxy has lots of wonder to offer. With 1,000 different planets to explore, it seems like there should be a lot of variety from one to the next. But unfortunately, there just isn't. Most planets are cookie cutter copies, cut from one of a few preset molds. Starfield's aliens lack personality, its points of interest are repetitive, and its space travel is overall lackluster.
That all amounts to a major problem for Starfield, and many players ascribe their eventual burnout, in no small part, to the diminishing returns of sustained space Exploration. Still, there may be some worthwhile planets out there yet - they're just few and far between, and it might take players a while to find them. But whether the sights they see, and the rewards they discover when they finally get there, are worth it is another question entirely.
Starfield: A Closer Look
Bethesda Game Studios presents Starfield - the first original IP from the studio in twenty-five-plus years. Set in the year 2310, the United Colonies and Freestar Collective are observing a shaky truce after a war set 20 years prior. The player will customize their character as a member of a space Exploration team called Constellation while navigating The Settled Systems and the conflicts between the warring factions. According to Bethesda, players can explore over 100 systems and 1000 planets to find resources and build their ships, living out their own sci-fi journeys.
Despite a game with many planets, players are still searching for a more unique planet. They are seeking an interesting narrative; it is evident that this is where developers may have to change the game. Despite this, the gameplay of the game itself is still quite interesting. The journey is still entertaining to watch.