Final Fantasy 7 Rebirth's World: A Journey Through Inconsistency
Why is the sunset in Costa del Sol so confusing?
Okay, so this is a big one. Costa del Sol is supposed to be facing east, right? But the sunset in the game is clearly on the west side. That's just plain wrong! But, hold on a sec. We're talking about Gaia here, a world that already breaks a few laws of physics. Maybe, just maybe, the sun rises in the west and sets in the east in this world. But then we have Junon, where the sun sets in the west like normal. So, what gives?
Basically, the devs decided to have a scenic sunset moment over the ocean, even though it doesn't make sense geographically. It was probably just a cool visual effect that they prioritized over actual logic. And, in a fantasy world, you gotta give 'em some leeway, right? It's just one of those things you gotta let slide.
But wait, the original FF7's world also has some problems, doesn't it?
You're right! The original FF7's world map was kind of a mess. It's essentially a flat loop that kind of just wraps around itself. It doesn't really make sense in terms of how a globe works. They just didn't want to make a real world map because it wasn't really important to the story. It was more about the journey than the actual physical space. Think of it as a traditional RPG overworld, where the map is more symbolic than accurate.
So, if FF7 Rebirth's world is supposed to be more faithful to the original, why is the sunset a thing?
This is a great question. It's true that they are trying to be more faithful to the original, but they're also trying to do new things. It's a fine line they're walking. The sunset in Costa del Sol is probably their way of trying to make a beautiful scene without worrying too much about the real-world logic.
Does breaking the rules of reality make FF7 Rebirth a better game?
That's a matter of opinion, really. Some players might get pulled out of the game because of things like the inconsistent sunset. But others might think it's a cool touch, a reminder that this is a fantasy world. In the end, it's all about how the game makes you feel.
What about the other changes that FF7 Rebirth is making?
FF7 Rebirth is making a lot of changes. They're trying to explain things from the original game that never quite made sense, like why the Gold Saucer's tram station is in such bad shape. They're also adding new backstory for characters like Red XIII. Whether these changes will be successful is still up in the air. But the devs are clearly trying to make a more cohesive and understandable world.
How important is realism to the Final Fantasy series?
To be honest, realism isn't always the top priority in Final Fantasy. They're more interested in telling an epic story with great characters and a memorable setting. Sometimes that means bending the rules of reality a bit. But that's part of what makes the series so fun and exciting.
So, while the inconsistent sunset might be confusing, it's not necessarily a dealbreaker. It's just another example of how Final Fantasy 7 Rebirth is making its own mark on the series. And, hey, it's definitely a bold move!