Movies News Talk
Silent Hill 2 Remake players noticed something different about Maria. After a recent update she’s had some subtle work done that addressed earlier player concerns around how Maria originally appeared after Bloober released the initial game.
While the remake has been a huge success for Konami and Bloober Team, they’re still tweaking things, you know? They released additional patches for other items within this re-release beyond only Maria's re-design also.. Addressing issues regarding lighting which is critical towards generating enough horror "atmosphere.” Despite that they still added many fan criticisms alongside gameplay and appearance which continued across initial launch of updated Silent Hill versions rather than fixing before commercial copies got release which unfortunately led now into many fixes as updates are rolling post launch currently even now.
The big change? Maria's head. It seems Bloober Team listened when fans initially complained “it appeared really large and awkward given its current proportionality which doesn't exactly “go so smoothly in that way!." now its supposedly much improved!. Some think that outfit looks subtly changed in newer version after the update too although I’ve no “definitive verification if true since not everyone cares too much after simply purchasing once. Rather most seem mostly only complaining, especially loudly online where things are often seen differently “than by actual fans of these works now which also goes for earlier complaint around Maria’s “giant floating skull too where that actually appeared really widespread before some fix too.
It's unclear exactly when during “patches” the update “made actual changes into final model instead where others saw first too rather than having formal patch note information by publisher Konami or any developer within Team either.. Although despite uncertainty about patch’s history regardless most see as a significant update either which makes further good publicity also from such responsiveness too by teams which are good press now as they now seemingly addressed two very contentious topics rather quickly also during ongoing updated releases.. Those addressed “bad things were specifically how much worse even “lighting was than its previous original counterparts across almost all levels also beyond mere scene choice during pre-release. Another big complain was character outfits in Remake specifically around Angela where both got fixed in additional recent releases. This newer “better maria is so much further also thanks entirely across everyone giving honest opinions on release!. Regardless now rather we see those changes only upon re-play since this mostly only effects those most avid player either while still being a worthy change if replaying and worth noticing those smaller differences once reaching those moments after fixes from what they previously resembled also rather than thinking every subsequent launch appears entirely visually consistent now, going forward and after this 2024 since as they just said too earlier this game constantly get updated in both graphical and also other functional aspect besides aesthetic Character Modeling fixes for “those 2 ladies in question currently!.
Overall reception seemed ultimately really favorable for both updates also. With those earlier critics satisfied given such “quick responsiveness too that they also received many further congratulations after those initial complaints which shows why maintaining such contact works overall especially amidst community work when people feel able freely express honest thought which helps both game designers better identify which part should become further polished in eventual updates whenever/wherever possible after launches also despite never actually making completely universally beloved releases given everyone prefers something somehow “unique also instead rather than a single “version for the ages so rather there’s need for balance as designer in considering suggestions rather than implementing whatever now. Instead hopefully there’s further consideration given towards such topics especially amidst early release stages which helps alleviate additional headaches from many very outspoken fan’s opinions too across newer silent hill re-releases hopefully!.
Before launching the entire internet roasted Angela alongside Maria especially in opening bathroom too! Those pre-release “shadows gave James that real “I-seen-some-stuff” creepy look which many horror fan specifically wanted re-created here in similar fashion since that aspect “was particularly loved in past games. They added also new spaces rather than only copying exact content also for each within Team “looking across new approaches across Remakes as another core consideration for improving each newer update in silent hill as much so as character design too also rather than solely improving or changing character designs.
Bloober’s also expanded the game’s maps which lets each investigate previously impossible sections now.
Its amazing “a letter can completely change even entire lifestyles almost! Especially when dealing already too much prior grief when those still around feel so close with that previous lost individual especially “spousal figure”. Sometimes people still simply cannot let go.. rather this “plot line setup which lets entire series, “take off even” as it sets events as the narrative and story across Silent Hill which this remake retells now. Rather some wish further addition in the upcoming future after their successful main release via “Born from Wish” content that hopefully Bloober eventually release or in having many “additional remakes or stories too, ideally too! Especially those other silent hills from the rich history of the original creators and IP team who know these very well!. After Bloober successfully relaunched already rather most see even brighter opportunity too if those other works become resurrected in remakes as additional further retelling using many lessons “learned now as newer improved “lessons rather” as some new and incredibly beneficial potential source across remakes too which others will also further learn also from their unique techniques too hopefully if any team copies similar process in having some similar approaches, now.. which further improves chances by others within their next projects also.
Although newer, modernized control-schemas, such as via “over-the-shoulder” controls became pretty important also which makes additional sense given newer platform controller support, including amongst consoles too such as PS4 with new “feedback capabilities for additional haptic interactions through triggers during “scary fight events within Silent Hill too, or various other Xbox’s too via similar updated control designs even, now!. Rather even older “weapon returns like in this 2nd re-imagining via return “steel pipe alongside also return of those old classic “handguns also during each game too” alongside “updated melee which was essential toward original release for players using either guns nor simply fleeing away entirely to solve combat segments since there isn’t strictly enforced requirements of which tool solves each combat puzzle other than simply “getting past those monsters somehow.
Despite all changes including around modern “raytracing additions as one graphical method amidst graphical fidelity boost now in those modernized graphic hardware.” Which really is so nice after they decided against older methods either and opting for modern graphical capabilities which shows further smart forward planning too as game design choices given that much of earlier titles now, often still get updated years after for incorporating raytracing rather “starting fresh from now. Rather instead their foresight by building this entire engine from very beginning gave far superior potential results given recent technology support across such “re-makes now.