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It's not surprising to see that Starfield – the series that had so much potential - has struggled to live up to its expectations. It was a game that had been in the works for many years - with an expansive and imaginative world to explore.
Many fans were hoping for Starfield - the title that would become Bethesda's most popular and exciting series. This could have been a title that would compete with The Elder Scrolls - with an immersive, galaxy-spanning world. That Starfield – hasn't managed to make a comeback the way that Cyberpunk 2077 managed to do, is a disappointment - and this leaves many gamers wondering about the future of the series.
A Bethesda game is known for its extensive and complex world: One that is often filled with those interesting storylines that are popular for those who are looking to go deeper - and this can often include some of the best games in the industry - games which include Skyrim, Fallout 4.
With a title such as Starfield – there's a chance that some of those key moments in the development of this game, could have taken a different approach - and that has led to some of the cut content in Starfield. It’s clear that those elements (that might have been in the game - in a different way) often can add more to those worlds, and stories.
A cut mechanic is something that was once part of a game's design. There's often a variety of reasons why this happens - and some of those reasons (including budget constraints, the developer making a decision to take a different direction, or even the idea being considered – and those decisions that are often made in the final months of development, those events could lead to a change in how that game plays.)
When it comes to Starfield - that mechanic was a ship-building system, one that would have required mining resources - it’s interesting to discover how this mechanic was thought to have made the game a more engaging title, a game which features an incredible world to explore.
With a game as vast and expansive as Starfield, – those elements that help to create that feeling of being part of a larger and more interconnected world, those elements often can make it a more engaging experience for gamers - and Starfield - a series that is all about those possibilities. Those elements (such as the Starfield ship-building mechanic, - those key elements would have given gamers a way to build their own spaceships) one of those things, which makes for an engaging and satisfying experience - giving them a sense of achievement.
Those mechanics that help gamers to feel connected to those storylines. A popular example of this (such as Fallout 4 – the settlement building system - the mechanic, in a way it helped those gamers to take their time, explore the areas around them - which added to those worlds and gave gamers a chance to see just how those settlements could grow - as it continues to be a key element in those Bethesda RPG titles)
Fallout 4 - the popular series. Those who played it know how important those settlements were: This could have been a way to explore the world and take those journeys that were a bit different - or to take a break from the main story.
It’s a reminder of just how powerful these elements can be, particularly when it comes to RPG titles such as Fallout 4, and the opportunity to make your own settlements and have your characters do a variety of tasks - giving players an incredibly satisfying experience as they discover just what they could create and make those decisions.
It’s possible that this could be an incredible opportunity - that might have been too much to handle. Bethesda and their developers, with those limitations they often have (such as Fallout 4 with its settlements - that was often criticized) some of those challenges (in terms of creating those elements in the game) have to take those decisions: those which could potentially add more value to the experience - or potentially slow down the release.
However - Starfield is a game that has potential - and many fans are still holding out hope that some of those cut mechanics will be added back into the game - so that players can see just how it would change those worlds, storylines, those characters, those possibilities. It is clear that Bethesda wants to keep players engaged, giving them a chance to continue to play and see just what else they could do.