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Metaphor: ReFantazio vs. Persona Combat: Which System Reigns Supreme?

Metaphor: Refantazio's Combat: Why It's a Major Upgrade Over Persona!

Metaphor: ReFantazio vs. Persona: A Combat Showdown!

Metaphor: ReFantazio, the newest RPG from Atlus, is a medieval fantasy adventure, a total change from those modern-day settings found in its sister series (Persona and Shin Megami Tensei)! It mixes familiar elements with innovative twists; those elements familiar to Atlus fans while adding new gameplay mechanics and innovations; creating an enjoyable game for all RPG enthusiasts. While Metaphor's combat system takes inspiration from Persona (and SMT), one key change completely elevates it, and this article explores why this system is actually better!

Most gamers will be very familiar with Persona's combat, those turn-based battles with character-specific abilities, emphasis on exploiting enemy weaknesses. Metaphor takes these elements while also using more elements from SMT's "press turn" system;   rewarding smart plays with extra turns, and punishing missed opportunities by reducing turns; meaning the necessity to focus on what could truly make each battle an easier and more satisfying victory for all involved. And that unique archetype system gives deep customization—similar to Persona's Personas.  However, the gameplay mechanics found in Metaphor create many important innovations not found in those earlier, similar games.

Also Read: Metaphor: ReFantazio - Atlus's New Fantasy RPG

The Key Difference: No Mid-Battle Archetype Swaps!

Metaphor ReFantazio key art showcasing the protagonist and Gallica with the game's logo Image

Here’s that key innovation and one of those critically important moments to examine for any fans: In Persona, the protagonist is the only one switching abilities (Personas) mid-battle. However, Metaphor lets ALL characters change archetypes—but ONLY before combat.  It sounds subtle! It’s actually hugely impactful!

In Persona 5, for example, those quick swaps with Joker, alongside others' specific skills, means those encounters require minor planning only.  But Metaphor is entirely different, making prep before fights way more vital. You can’t fix your team during battles; creating many strategic difficulties; therefore planning beforehand is necessary. If you go into combat with the wrong tools, well, tough luck. There's not many shortcuts which are typically found in Persona, instead these must be overcome completely by smart and calculated thinking before the combat actually begins.

Also Read: Metaphor: ReFantazio Review - A Persona-like JRPG That Does Its Own Thing

Metaphor's Support Systems: Information Gathering and Rewind

The protagonist of Metaphor ReFantazio talking to an informant in a crowded inn. Image

Getting the wrong archetypes can hurt.  Yet Metaphor offers some strategic supports. Those helpful informants you find in towns offer invaluable intelligence on bosses, allowing detailed strategic pre-planning that should provide that decisive advantage that might even make combat surprisingly easier and allow greater successes. And if you lose, don't panic.  You can always instantly restart that battle which removes several possible frustrations; especially during earlier game portions.

Its Synthesis system adds another layer! This system combines different Archetypes; allowing new and otherwise impossible powers which wouldn’t normally ever exist without a thoughtful examination of those interactions between certain skills. This element itself adds yet another layer; another incentive toward more involved planning which doesn't over-complicate that combat system while significantly enhancing some specific game mechanics.

Also Read: Metaphor: ReFantazio Review: Persona-like RPG with a HUGE Intro Problem

Why This Change Might Not Work in Persona 6

The Seeker Archetype from Metaphor and Arsene from Persona 5 in front of an image of the giant Vitruvian Man statue in Akademeia.-1 Image

Metaphor's combat is seriously refreshing; this improvement significantly upgrades Persona’s formula and that should be seriously lauded. Yet some things make it unique, and not a direct substitute; even its potential innovations and additions do not imply it would easily add to future installments.

Taking away the ability for protagonists to easily change personas mid-battle—especially after three games did that—might annoy Persona fans who expect certain behaviors. This suggests it’s highly unlikely to add this gameplay feature later. Yet for Metaphor, it is far different and makes tactical planning way more important, resulting in something far more rewarding for the player.

Also Read: Metaphor: ReFantazio Review: Persona-Inspired RPG with a Political Twist

Conclusion: Metaphor: ReFantazio's Combat System: Smarter, More Rewarding

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Metaphor: ReFantazio's combat isn't a straightforward copycat; that seemingly minor tweak enhances all elements surrounding its entire combat system! Those strategic moments prior to battles; a consequence directly tied to planning and thoughtful consideration greatly changes how that game's tactical decisions should be approached.

This clever gameplay innovation creates a riskier and rewarding system, forcing players to strategically prepare! The well-designed supporting systems add more depth; making Metaphor: ReFantazio's combat far better than the system present in Persona.

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