Unlock Endgame MMO Fun From The Start With Fellowship Preview
With its innovative and deft gameplay, Chief Rebel's next multiplayer dungeon crawler, Fellowship, has the power to completely change the MMO scene.
Fellowship simplifies the Endgame MMO Experience.
To reach the most exciting sections of the game, many of the most well-liked online multiplayer dungeon-exploring RPGs may call for hundreds of hours of grinding. To simplify the MMO RPG endgame experience, developer Chief Rebel is getting set to release Fellowship, its first major game. Fellowship might make games like World of Warcraft seem slow and antiquated after some hands-on time playing the game with the devs.
Though Chief Rebel is a younger game development company, its gifted and seasoned staff consists of industry veterans that have helped create games including Diablo, Helldivers, Tom Clancy's The Division, and more. Screen Rant was approached by the team and publisher Arc Games to assist three other development team members in raiding some minor dungeons in an early build of Fellowship.
Fellowship Delivers The Peak MMO Experience In A Fraction Of The Time
Many role-playing games involving loot by defeating monsters in dungeons demand a significant time and effort commitment to obtain endgame material. Sometimes hundreds of hours, epic bosses who need strong colleagues to heal and buff allies and others can help damage and debuff enemies can take. Although the Fellowship creators have a great passion for those kinds of events, their goal is to provide the same kind of excitement for gamers who do not want to spend hours of a game before it gets decent.
Players must first select from among the pre-made characters, which fall into a tank, healer, damage dealer, or tank, class. As one advances in the game, each possesses special powers that could either assist friends or impede enemies. Although dungeons will be split into two types: Quick Play for casual 10-to- 15 minute missions or Ranked Dungeons for more difficult and modified adventures that shouldn't take more than 45 to 60 minutes to complete, players can choose from a central hub the levels they will tackle in a team of four.
Every player starts the game with several already unlocked skills that will help them practically in any situation. Fortunately, reaching one of a dungeon's several monsters won't require players to beat consecutive waves of uninspiring enemies. Although each dungeon has more than boss foes hiding inside, they seem to be positioned deliberately and with added modifiers every interaction may be an interesting battle. Still, the MODA's bread and butter resides in Fellowship's superiors.
Bosses will need more than just standing about pointing and clicking.
In my limited time with the early Fellowship build, our reliable group of explorers faced three different bosses, each offering a unique challenge. Attacks that caused frightening damage to the whole battlefield devastated comrades' health bars, except in designated and always changing safe areas. While another fight might demand a player to race to a momentary glowing circle in time to prevent a gateway from opening and spewing fodder foes, this called for the team's talented healer to show off.
Should successful collaboration be attained and superiors be killed, loot falls and can be distributed among the team. Adding modifiers to dungeons increases their difficulty, which eventually unlocks more potent treasure that could enhance players and even improve allies. Consistent difficulty scales to the player's skill level, therefore repeatability looks to be able to provide a different experience every run. Ranked Dungeons feel like the greatest way to level up; devs even hinted that longer Raid-type Dungeons (with checkpoints) are being worked on and would ultimately be included to the game.
A Tasteful Bite-Sized MMO Experience: Multiplayer Online Dungeon Adventure
Instead of a free-to-play game requiring constant payments to keep engaged, fellowship is scheduled as a premium release in 2025. Before facing the first dungeon and fighting against a powerful foe, which demanded more than just standing around and casting spells, diving into Fellowship was greeted with a short learning curve. Instruction to register can be found on PlayFellowship.com; players will be able to experience it firsthand when Fellowship starts its first Closed Alpha playtest on Steam from August fifteenth to twentieth.
Those who have always wanted to enter the MMO genre to play with friends but have been scared by the dedication those games demand for enjoyment would find Chief Rebel's debut game ideal. Fellowship feels like a much-needed change to the MMO formula by simplifying the most enjoyable aspects of such games for a larger audience, reducing the significant barrier of entrance with high-level players and making its RPG elements more digestible for all kinds of players.
For this preview post, Screen Rant was invited to a digital hands-on session.