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This is a tricky situation you gotta handle during the "Duty or Dishonor" quest in Fallout 4. It's time to take on Initiate Clarke, a Brotherhood of Steel member! This quest is actually more of a problem for the players! You've got choices, and they're all tricky - they impact everything!
Yeah, you could tell him to pack his bags. That means leaving The Brotherhood of Steel! And that's where things get confusing. It depends what happens next with The Brotherhood of Steel, and what the player's goal is!
It's definitely easier to lie and say you never saw anything! This way he gets to stay with The Brotherhood of Steel. He’s more likely to help with future quests if he’s still part of the crew, and it might affect other players - the game's overall story!
Yeah, that’s an option too - but why would you wanna do that? This option gets you 100 caps, but only if you go to Captain Kells to give a report and tell them you killed Clarke, so this quest does impact those around you in a negative way.
The best move for this Fallout 4 quest - and you'll get the coolest stuff, too - is to convince him to turn himself in to The Brotherhood. This actually earns you an amazing piece of armor. And that extra experience? Yes, please.
Yeah, they'll throw him in a prison cell. It's kind of harsh! And, it is actually possible to free him from prison - you can get him out during another Fallout 4 quest called "Precipice of War." And you won't have to worry about fighting with him or The Railroad.
You're ready to get your Fallout 4 skills sharpened! Now, get ready to take on this awesome open-world RPG adventure that has all these choices and all these wild situations. The "Wasteland" awaits!