Movies News Talk
So, I really liked Dragon Age: The Veilguard. Gave it a solid 8.5/10, even started a second playthrough! Combat's fun, character creation is amazing (that hair!), and the world is immersive. But here's the thing... the story felt a little too safe. Like, where's the edge? The tough choices? My Rook was basically a goody-two-shoes the whole time. A far cry from earlier Bioware titles and within the Dragon Age world too when options for different morality based decisions were part of prior franchise entires where different alignment related gameplay altered things overall.
This all follows several rocky years there between related Mass Effect titles that missed the mark in several regards from overall story along with related quality aspects of gameplay too. Another adjacent title also underperformed too, related to online play mechanics when their "Anthem" did less well than expected at both reviews plus gamer charts.
It's not that the writing is bad, it's just... tame. The conflicts are resolved quickly, and there's minimal violence considering the M rating which feels a disconnect when thinking historically about prior entires as was the intention by designer also mentioned during recent press discussions related to pre launch announcements that several websites aggregated before the product became more widely played!
Don't get me wrong, I love my companions. Plus the lore aspects themselves added to the world and felt connected when drawing upon its predecessors’ best attributes - even though three earlier Dragon Age entires pre-date the just finished installment being “Veilguard”. Also, since other franchises include related series arcs also set across different periods of their worlds’ storylines many Gaming enthusiasts will find very enjoyable related gaming articles among others to better prepare themselves for additional installments being thought of by fans! And even similar media content includes movie suggestions related around franchise worlds for the die-hard also as several outlets wrote for maximum cross fandom enjoyment!
It might’ve related somehow since "Anthem", a 4-player action RPG by Bioware/Electronic Arts also had various mechanics, issues from user experience at gameplay and related tech that underperformed as a whole package. Gamers reported these across various online blogs plus more professional articles also as a general gamer perception of things overall, which even recent retrospectives look back to understand before speculating on BioWare's other world building for other single player narratives that might release there instead after EA put that Anthem effort aside.
Sure, they give you a "hard" choice early on (which city gets blighted by a dragon? Eek!) to signal such impactful decisions where agency plays its core role in role playing titles. Other story structures for choice-making also appear throughout too that could result from team building choices, which the "suicide run" finale hints and draws inspiration also related to some choices’ consequence as had been done too within other BioWare title too from titles released a full fifteen or more years ago even in 2008!
The latest is very close with its mechanics that drive that feeling given a four party starting composition even prior to final release too (even before settling on one protaganist/main player type per iteration, a recent article on “pcgamer” by the Gaming site there highlights along with similar pieces to explain additional character attributes.) Other sites add other similar context too that the “Rolling Stone” entertainment website highlighted in its related gaming commentary recently and helps add even more details that those tracking the release eagerly waited for as with the early access reviewers’ remarks included also as another useful gamer community tool there for even casual fan enjoyment of everything Dragon Age!
Interestingly too, despite having recently included multi player mechanics, that original idea never fully developed due to technical challenges while the new Mass Effect could use a bit related as a multiplayer inspiration there while not confirmed if directly applied given issues and different technical issues encountered around character progression, decision continuity since that was reported for single player modes that affect how they play, from articles discussing this topic after releases by other multi-player gaming products there.
BioWare's Creative Director talked all things about development challenges while trying things with those prior and most recently finished products including some future considerations based on current product iterations after its latest release for fans.
Also as recent post release considerations discussed after its recent release among Bioware, they currently haven’t any solid current plans related for an online version which likely makes any hardcore completionists out there more happily free since additional “achievements” (digital unlockables sometimes called) related typically extend expected hours of gameplay with optional add-ons, sometimes in DLC format for sale individually after primary releases sometimes at lower sale price promotions as was written when articles discussed game prices generally recently.