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Want to make your Thorns build in Diablo 4 an absolute monster? Look no further than the Rock Splitter Spiritborn build. This build turns the typically defensive Thorns into a powerful offensive weapon, perfect for crushing enemies in the endgame. Thanks to the Vessel of Hatred expansion content including new item types plus general mechanics tweaks overall, this class is now one of the more fun and diverse options after early criticism - as many covering the gaming space including dedicated blogs highlight! And there isn’t only this class that sees popular interest also for group formats. One specific "Barbarian" type gets called out regularly now among similar gaming updates articles, since even after original launch now, fans enjoy discussing about its evolution and general place in group gaming styles also across multiple content from multiple publishers for that particular type. So if playing that style look forward to seeing those regular coverage pieces in upcoming months across publications like venturebeat which cover it too.
The key? It's all about Rock Splitter's Accelerated perk. This perk applies your Thorns damage every time you hit an enemy, not just when you get hit. Combine that with Sepazontec, a unique item that guarantees your third attack’s AoE effect, and you've got an explosion of Thorns damage. Plus, you’re super tanky thanks to a focus on defensive skills.
This build isn't about waiting to get hit; it's about dishing out massive AoE Thorns damage. You'll be using Rock Splitter as your primary attack, and since points in skills are about passive effects so many can be upgraded fully including every “defensive” ability for ultimate tanking too!
Don't worry too much if single targets sometimes annoy you or if sometimes those pulls using abilities like the “Binding Morass”, in combination along with additional help, those runes with XolKry as an example with the legendary and other class type abilities in action - plus there may also exist issues now after later server hot fixes or intended actions post updates. As always though check sites that offer builds - not just these kinds since popular titles all offer dedicated resource help also if such specific issues continue post newer updates.
Here’s the breakdown of what you need to make this build shine. Some fans also like collecting all things within their gameplay sessions as other publications highlighted the overall achievement and item hunter “fandom” groups playing since its very early launches plus new players jumping in to join the “die-hard” core of the earliest fanbase while each iteration attracts a newer fanbase who may know mostly from latest versions while those OG folks happily also can now see where things evolved over such longer timelines from earlier days to present also! As for abilities those skill trees often look intimidating - but for Rock Splitter, really not many necessary actual moves get involved beyond this skill as the most central aspect for almost every type gameplay including endgame content, as this discussion also tries making the concepts around skills, leveling more clear and intuitive. You also maximize various passives on your paragon board. Your Spirit Hall should include Gorillas and other slots, depending how various play style, gameplay happens! Lastly, your equipment and aspects depend on optimal outcomes sought within all the action there so lots of options across all kinds based on actual happenings even for most experienced teamers out there and fans who make it all the thing most played!
Your gear should focus on Thorns damage, Dexterity, Willpower, Strength, and defensive stats (in descending priority). Get Sepazontec, and don’t neglect items like Tempered Steel (which provides huge strength bonuses) and the Ring of Starless Skies (which can boost damage for your later tiers now, where every little boost matters for any playstyle).
While getting optimal stuff may sound initially challenging don’t feel overly discouraged since really there does seem general agreement around central builds (Rock Splitter) that allow very decent endgame gameplay across both lower tier to top tier content types from lower 20s up through some in the early 40 ranges by some basic consensus out there!
Don't underestimate the power of Tempering. It can bump up vital stats on your gear that might not be best in slot, which helps bridge the gap now!
Sepazontec isn't just important, it is absolutely critical as there's a massive amount of damage potential across many build formats by what people share - this is just one kind of build also for people who prefer this. There do seem viable styles now for all available builds with optimal stuff now according to popular gaming site threads including dedicated forums for those discussions across almost any build so any class/type gets decent choices with suitable equipment given even early level tiers. This even scales up for endgame groups according to what players openly document also too!
For mercenaries, Raheir is a good choice for crowd control and survivability if desired as the one added helper entity alongside player, plus another called a "Reinforcement" to give an added kick for action.