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Become Best Friends With a Wolf in Until Dawn Remake!
Until Dawn Remake throws you into a terrifying struggle for survival on a spooky mountain.As you play, your characters face insane decisions. Even small choices deeply affect the storyline; resulting in a wild chain reaction which impacts characters, sometimes in dramatically different ways, sometimes resulting in sudden and surprising plot changes. And one cool side quest involves making friends with a wolf, usingMike(who explores that spooky Blackwood Sanatorium)! Here’s how!
This isn’t a main quest but creates moments of connection and also affects various outcomes, creating an unexpectedly important narrative element that goes well beyond that specific section involving Mike’s choices; this would also change events that affect others near this specific timeframe and location.
InChapter Five,Mikeenters the sanatorium and his search for his girlfriend,Jessicastarts with some unpleasant encounters, triggering the player into using various survival methods.He first gets ambushed by wolves (belonging to some mysterious dude); forcing a near-death experience before managing to shut that door before getting killed! He later runs intoWolfie(his soon-to-be-friend) in the chapel – that dog's not very happy. Wolfiesnaps and snarls. The initial moment involves tense, terrifying decisions:
The decision: Do you kick the wolf? NO!
That’s what makes it so tense, folks! That moment demands your patience and you have to hold back that very first, panicked, violent impulse. Don't do anything, simply wait for the timer!If you do this correctly; Wolfiecalms down; allowing you to pet him, befriending him. It sounds obvious – and in the long term is, but the sudden surprise attack combined with this intensely quick time limited choice makes that initial interaction unexpected and makes your later connection with this dog more intense and surprising, completely enhancing that very specific gameplay aspect. This changed approach greatly improved how this game can be understood by casual players.
Panicked? And accidentally kickedWolfie? No worries! This demonstrates that the game developers understood how that particular interaction might fail. You can totally fix it! You have to go find an item and that is located on the opposite side of that same chapel:
The key: Finding a bone! A likely rather dubious bone. It remains unsaid where it originally came from!
Take that bone; give it toWolfie! He’ll forgive you! And yes, even if youdidn’t kick him—that dog will take a tasty treat regardless; resulting in the possibility for some added points to occur from future activities! This choice of using a bone to generate goodwill greatly emphasizes the key value placed upon these important elements and the unexpected, positive relationships generated in that specific moment.
Chapter Nine: Back in the sanatorium—andWolfie’s back! (Assuming you didn’t kick him and never give that apology!) He’ll come for a pet and hang out— but you might not make this very far, you have to be perfect during several key moments: Quick-Time Events (QTEs)! These are stressful. Even experienced gamers will have trouble during this section if not perfectly aware of these events. Here are the specific events; be perfect or else Wolfie dies!
BefriendingWolfieinUntil Dawn Remakeis both a surprisingly cool, memorable yet tense event to discover; making this specific narrative choice something quite unexpectedly valuable. This choice however involves more than just some silly minor detail in this gameplay choice, the game developers chose specific areas where this element changes the gameplay in many distinct areas. Those tenseQTEstest skills and add tremendous depth; making failure affect outcomes significantly and completely changing those narrative events surrounding this relationship; it shows you’re never really out of this scary experience! This also emphasizes whyWolfie'ssurvival ultimately matters, ending in receiving an achievement("The Skillful Wolf Man"). It's seriously rewarding and something to keep in mind; showcasing how surprisingly deep the entire narrative itself has to become; creating multiple instances where these small elements change much more than you would possibly expect.