Movies News Talk

Metaphor: ReFantazio Endings Guide - Unlock Every Path!

Unlocking All Endings in Metaphor: Refantazio – A Guide to Every Path!

Metaphor: ReFantazio – More Than Just One Way to End!

Metaphor: ReFantazio offers four distinct endings, a crazy journey with wildly different conclusions for the main character.  Three are "bad" endings: these only unlock when you deviate from the main plot path.   They’re depressing! This entire article is going to showcase everything needed to get these various conclusions; however keep in mind this article has massive spoilers; so avoid if you don’t want to spoil yourself!

The fourth ending is the “true” ending – this occurs when you play according to the story's intended flow, following your character’s objectives. The best endings of this are generally better than what you find in Persona 5. And this really awesome true ending’s success and what that final happy state looks like; is dependent on how strong those companion relationships have been established.

Also Read: Metaphor: ReFantazio Archetype Guide - Unlock ALL 46! Best Builds & Strategies

Can You See Every Ending in One Playthrough? Absolutely!

Metaphor ReFantazio All Endings true ending companions hanging out Image

Yes! It’s actually very easy. You use saves! The story branches, creating alternative timelines. To see every possibility, follow those story paths, selecting the necessary choices that unlock them, especially in those critical decision moments. The first three (the “bad” endings) are short, mostly text-based, focusing only on conveying the emotional shifts occurring due to various choices in gameplay, while being extremely concise in achieving its narrative aims, the actual conclusions do show some impact. These however remain extremely useful: selecting those alternative plots doesn’t make these any less valuable.

These choices are super obvious; occurring after auto-save points! Go back, re-do if necessary and after watching them! And you are never going to miss the fourth (the true ending) – since getting that good ending means actually finishing the game – winning against the boss Louis.  These bad endings are all valuable experiences that actually make reaching the “true ending” far more satisfying.

Also Read: Metaphor: ReFantazio: A New RPG from the Creators of Persona

How to Get the “Bad” Endings (and Why They’re Still Kinda Interesting!)

Metaphor ReFantazio All Endings bad ending prince Image

Each “bad” ending stems from big decision points. They present scenarios where the main character gives up, embraces a dystopia or totally escapes reality; These choices directly conflict with those established objectives. But trust me – you’ll see them coming and picking those options don't lock you out from later choices.

1. The Prince Ending: Rejecting Your Destiny

Story point 9/24 in the Ancient Eldan Sanctum, the player finds the dead Prince. A mysterious voice says you’re his perfect version; in a magma body! Rejecting this reality creates a quick and abrupt ending.

2. The Louis Ending: Embracing Dystopia

Metaphor ReFantazio All Endings true ending companions near airship Image

(Story point 9/26–10/25).  Skybound Avatar dungeon– there's Louis! This awesome dungeon presents some philosophical concepts for the players to engage with and he lays down some radical ideals: Change the world; make a cruel utopia. Accept this vision (“You're absolutely right.”) and you’re headed towards the bad ending: humanity rules over everything; a truly dark conclusion.

3. The More Ending: Escaping to a Simulated Reality

Characters from Metaphor ReFantanzio Image

(Story Point 10/26) After defeating Louis's first phase and enduring several crucial cutscenes; there's more, literally! You might die and the reality completely changes – you're now in Shibuya, Tokyo. Then the ultimate, surprising twist; Euchronia, that fantasy world was ALL FAKE!  That's More's reality. Accept that revelation? Game over. But keep in mind you have to defeat the final boss here once again, so it might involve quite a bit of replaying, especially considering those boss mechanics that involve the entire encounter! It does emphasize a valuable experience if the choice has been made.

Also Read: Xbox Tokyo Game Show 2024: Big Announcements, New Games, and More

The True Ending: Triumphant Victory and a Brighter Future!

Metaphor ReFantazio All Endings bad ending Louis Image

Avoid those "bad" choices and the true ending becomes easier to achieve. This is the intended pathway in Metaphor: ReFantazio! Defeat Louis at the finale (story point 10/26) to end his tyranny; his vision fails; yours succeeds! Your character ascends, gets immortalized (their face appears on a stone)! This creates a surprisingly more optimistic, positive narrative conclusion than any of the “bad” endings present here, demonstrating the positive implications possible within this well-structured fantasy storytelling experience.

This triumph creates a narrative ending for the immediate events which leads to another one a year later;  your kingdom flourishes, relationships mend and create positive impact in later life. But that’s not simply an end screen–it is another huge epilogue involving detailed storytelling which enhances those events, making this “true ending” the More desirable aspect in the narrative and that added storytelling that adds that level of detail.

Also Read: Metaphor: ReFantazio - ATLUS's New RPG is Here!

Conclusion: Choose Your Path (and Your Ending!) Wisely!

Metaphor ReFantazio All Endings bad ending More Image

Metaphor: ReFantazio might seem deceptively simple in gameplay structure; however it remains extremely rich in narrative storytelling which involves both those larger narrative threads and these small, important elements in storytelling, making its final message incredibly powerful, the many changes and outcomes highly impactful upon the emotions it conveys.   The clever design lets players go directly towards their choice and see various possible narratives; making this choice a much deeper experience that shows not just the game mechanics, but a greater depth within a small, narrative-focused game.

Related Articles